fallout 4 settlers standing around fix

FunctionalDisplays-MISC-VIS.esp=1 Crazy Safari.esp=1 :). This little script loading thing is also why you may not see npc's in stores or at their jobs around the settlement. It happened to an older save game in Vault 88 and now at the Castle. And then, you need to stand around by him until he addresses you. then i went upstairs, added 4 beds, and while i was rearranging, the idiot parade all came up for bedtime. Many deceased settlers can also be found around Nuka-World. As soon as one settler goes down to do their job, Assign a different one to it. BetterSettlersNoLollygagging.esp=1 CROSS_Jetpack.esp=1 LegendaryModification.esp=1 CombatVests.esp=1 Skip DIMA memories.esp=1 Also, I am not sure if I talked to Preston or if he engaged me of his own, no idea about the whistling part. Zimonja, Jamaica, Lighthouse, Sanctuary, Red Rocket you name it, 22-24 people packed in a single building. wait a few in-game days, travel to the slog or wherever you sent them and see firstly if they are there, if they are still idle or if you are able to assign them to anything. How to get more settlers in my settlements in Fallout 4? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It works for me. Assign them work and they'll just smartly pick it up. Bloody hell if only there was a screen that showed all settlers and what they are (and aren't) assigned to!!! Every settlement mine always congregate in a single building. Prebuilt the required stuff for Sturges, then just spammed him with the completion. The powerful open-source mod manager from Nexus Mods. All Military Skin pack.esp=1 I created stairs and they ignored them, as I mentioned in my post. Removed protected flag from schedules. I'm also copying the cleaned DLCs . ChinaLakeandHolorifle.esp=0 Maybe thats you problem. FunctionalDisplays-Collectibles.esp=1 Settlers just standing still - Is there a solution somewhere? Share your builds, ask your questions, and help the community! Disable mods that can break any vanilla navmesh. no_level_reqs.esp=0 Faction Field Outfits.esp=1 How can I get my settlers off the roof without a mod? I drop into people's games using "the dark web" and install invisible town bells. DLCworkshop02.esm=1 create stairs and create a bell to call settlers nearby. Disable mods like settler sandbox extended. If there is a Cooking Station, they cook. Custom and using a settlement plan of sim settlers. You can try lowering your resolution so there is less stuff to render. Crafting Workbenches - Nuka World DLC.esp=1 Along with my weapons shopkeeper. All rights reserved. AI pathing just sux. XMoreLegendaryApparel.esp=1 As long as the jobs are being done, i tend to ignore the questionable coding. BetterShackBridges.esp=0 Wait for them to go and watch tv. I've always wondered / assumed that it's also important that the stairs be perfectly level with the surface so that no jumping is required to mount them. my advice is to walk away and find some side quests, visit far harbor, etc. The universal guard mat is a guard post that works for any race ( humans, super mutants, robots etc) . Version 3.0. Rebuilt_TaffingtonBoathouse.esp=0 Press Enter and it will teleport the selected NPC to you (you'll have to close the console for it to take effect). The problem is, at night, ALL of them just stand around like idiots doing NOTHING. Glowing Animals Emit Light.esp=1 DOOMMerged.esp=1 I don't know what changed, I recently reinstalled DCMS (only having Sanctuary founded, figured it was safe), I hoped maybe it would solve the problem, but it didnt. Makeshift-Anti Materiel Rifle.esp=1 7. :C This thread is archived Enemy NPCs don't move at times unless you're really close to them and companions stand in one place unable to move saying the tile next to them is impossible to get to. Try playing with absolutely no mods, no F4SE, no MCM, no UFO4, nothing but vanilla. Make it big enough. Fallout 4 and DLCsCreation KitFO4EditBAENifScope Material EditorTexture BrowserAdobe Photoshop + Nvidia plugin for .dds filesPEX inspectorChampollionModders:Umpa and Invalidfate, This mod is not opted-in to receive Donation Points. To be honest the settlers in this game are pretty useless in settlements. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. 5. dinoshelf_extra_ammo.esp=1 SR_Settlement_Signs.esp=1 SCAR-L.esp=0 Enemy NPCs don't move at times unless you're really close to them and companions stand in one place unable to move saying the tile next to them is impossible to get to. TNR Shoulder Lamp - Alternate Slot.esp=0 SmallerPowerConduitsMS3.esp=1 Hoodless Scribe Hat.esp=1 As a side note, this only recently happened after I fought off a super mutant attack at the settlement. Could you push them off the roof that way? We are relaxed bunch. Spiffy's Assorted Beanies.esp=0 this sounds like script lag. 7/31/2019 This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic . ArmorKeywords.esm=1 Then, I started a completely vanilla game and had inconsistent results. Ditto. Valve Corporation. We deliver enhanced functionality for your browsing experience by setting these cookies. 9x39Project.esp=0 axle356258's best mod, resolve many problems. EndorsCustomCombatArmor_CFA.esp=1 https://www.simsettlements.com/sitesanctuary-abernathy-farm-and-red-rocket.6964/, https://afkmods.iguanadons.net/inde-settlementssettlers-a-caveat-for-mod-users/&, https://bethesda.net/community/topic/349971/settlement-population-stastics/7?language[]=en, https://bethesda.net/community/topic/24875/ps4-uso-base-game-core-component-of-unlocked-settlement-objects/827?language[]=en. The bartender is hanging out on the roof. How to check if an SSM2220 IC is authentic and not fake? Join The Living Wasteland Discord: https://discord.gg/zdHVY8KrUA EndorsCustomCombatArmor.esp=1 That usually resets the settlement. Can dialogue be put in the same paragraph as action text? Facebook Settlement Building: https://www.facebook.com/groups/Fallout4SettlementBuilding, Press J to jump to the feed. DogBed.esp=1 Added photographer guard furniture. syringerexpanded.esp=1 create a drink stand far away from the house. MoreOrLessXP-Kills.esp=0 Community Forum Software by IP.BoardLicensed to: Nexus Mods. Since they actually don't cause any problems in your settlement, maybe you can just leave them be for 30 or so in game days. They can include wanderers, former residents of Diamond City or Goodneighbor, scavengers, former raiders or Gunners, and even Gen 3 synths who are covertly working for the . Damage Threshold.esm=1 If worse comes to worse you can try also killing every settler in the. Gauss Full Less.esp=1 Issuing more commands to an already lagging script load is only going to make it worse. Assign a settler to it. Rangergearnew.esp=0 this sounds like script lag. MoreOrLessXP-Crafting.esp=0 9x39ProjectAWKCR.esp=0 AdvBubbleTurretSet-Real-SKPatch.esp=0 They already have jobs in Sim settlements (and it's all town settlements not just one), but most just stand around doing nothing. Fortune Finder Redone.esp=1 Vault-Tec Workshop Overhaul.esp=1 They look nice together - photographer and hugging settlers, just like they came to make a family photo. Was there ever a fix for this? It only takes a minute to sign up. It may not display this or other websites correctly. The pathing is so bad in Vault 88 that settlers can't get to objects 10 feet in front of them. DBZ Pictures.esp=1 QuickTrade.esp=0 At first it was happening with a heavily modded game, so I spent days trying to identify which mod was the culprit. AK74M.esp=1 Press question mark to learn the rest of the keyboard shortcuts. aes_rendeco.esp=1 Atleast they are not standing on beds, came in their assigned bedroom one day and everyone was standing on a bed. Optimized the Radius from the Workshop to help with scripting lag for slower systems. Now, for the naysayers. Learn more about Stack Overflow the company, and our products. Eli_Display Shelves.esp=1 Ditto. Bethesda, has still not fixed this glitch to this day. like jamaica plains (top), they were 2 beds short. Can maybe help you with the settlers. You must log in or register to reply here. SOEPack_VanillaMenuFixer.esp=0 BetterStores.esp=1 Page 1 of 2 - Settlers not moving or Standing on roofs - posted in Fallout 4 Discussion: My what I can find, this issues has been around for many years now. Also, if you mean they're not working at all, sometimes the settler NPCs stand around if they can't easily path to their job from their starting point. FunctionalDisplays-AID-VIS.esp=1 Northland Diggers New.esp=1 Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Let's crunch some numbers. Provisioner Tracker.esp=1 CHKFlora.esp=1 Primez Military Fatigues.esp=0 ^ totally this. More Realistic Cats.esp=1 After I rescued the idiots in Concord and they got to Sanctuary, I built a recruitment beacon, got a couple new settlers. RU556.esp=1 You are using an out of date browser. Added missing animation files for 1.5 version. BetterSettlersLightArmorOnly.esp=1 They don't know how the fuck to walk through a door unless that door has a clear stairway to it, even if it's on the ground, and they often don't know how to get through and will walk into the frame of the doorway for about 20 seconds, then give up. Why is Noether's theorem not guaranteed by calculus? (NOT interested in AI answers, please). Something else I do is to scrap any loose brahmin that spawn in. So now there is a new issue of the issue. LegendaryRarity7.esp=1 Sanctuary Cleaner Roads.esp=1 P90NPC.esp=0 Lots More Male Hairstyles.esp=1 They don't do anything but stand there. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. DLCRobot.esm=1 LunchboxDrops.esp=1 ProvisionerSupplyContainers.esp=1 When I fast travel to Santuary my 8-9 settlers are just standing around one area doing absolutely nothing. ZebrinasWorkshopDevices.esp=1 Steam says nothing is wrong with my files. Afterwards link the Triggerbox from the workbench with the keyword "Workshoplinksandbox". The cow-in-doorway was a different settlement. Connect the structure to the roof or create stairs to get onto it. XNoGaussRifleExplo.esp=1 Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Make stairs and then assign a settler to it. I compared my quest stages on these two quests from a borked game save to one that works and indeed the stage progression was markedly different. AWKCR - Nuka World.esp=1 Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. MoritasBattleRifle.esp=0 2. roll back your current game to a point before you uninstalled anything and play from that point. Settlers are moving around more, but still stay on the first 2 floors and have trouble going through doors. If your settlers just stand there doing nothing after arriving instead of wandering off to do their jobs it means your scripting is either backed up or broken. IncreasedSettlerPopulation50.esp=1 Sorry for reviving this, but do you know any workaround? Abernathy Farm - Little Village BLUEPRINT for Transfer Settlement, Echo Lake Lumber Mill - Mansion and more stuff- BLUEPRINT for Transfer Settlement, Fallout 4 Coastal Cottage Little Mansion and Cottages, Murkwater construction site Little Village, National Park Visitor's Center Little Village, Red Rocket - Little Village BLUEPRINT for Transfer Settlement. MoreMeat - DLC Addon.esp=1 Please re-enable javascript to access full functionality. I have used the spawn settler console command a couple times, I dont know if that caused any issues. Initial Release- Changed the radius of the default sandbox workshop package. Time to hire some new staff . RangerSequoia.esp=1 Edit: Mixed results. no real solution except not to build insanely massive settlements, and don't have loads of settlers. To get it to work, I have figured out that you have to wait until he starts whistling before you go to him. Clean Water - Tropical.esp=1 rev2023.4.17.43393. HaxAUG.esp=1 Was there ever a fix for this? JavaScript is disabled. MoreShipments_10.esp=0 In between, they need to be doing something. Settlers are wastelanders living in various settlements across the Commonwealth and the Island in 2287. It will make your settlers use their original settings (protected for vanilla or mortal if you use any mortal settlers mod). All rights reserved. DD_AIO Test Mark 1.esp=0 ZerasPaintings.esp=0 MiniGen power.esp=1 Check and make sure that you have exactly the right amount of settlers assigned to the number of crops you need worked on. Some furniture and mats for kids, several guard jobs. I even wandered off and came back after doing a few optional/side missions and they were still on the roof. There are 31 Settlements in "Base Game" (Base Game: A game without any downloadable content: DLC). And it's not just settlers. I have like 9 settlers just standing int he middle of the road 24/7. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point. His advice on paying attention to the details of every aspect of life pays beautifully in this game. Register a free account today to become a member! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All settlers that count for population apart from guards will gather around them. Fusebox Generator - Less Power, More Resources.esp=1 Scrap Everything - Ultimate Edition.esp=1. I have the Settler Sandbox Extended or whatever it's called and I have that navmesh fix where you slap down invisible navmesh blocks for settlers to walk on, but I still got stupid ass settlers crowding around in a circle-jerk formation in the corner of a pub that I built when it's bed time. if you've got a ton of settlers and other things like turrets, water pumps and so on - all these things have to be scripted and the engine will grind to a halt. AKM_AKMS.esp=0 in the mean time it looks like I also have two new settlers at the rocket. DiamondCitySWAT.esp=1 Copyright 2023 Robin Scott. RRTV_RobotModelKits.esp=1 XDelivererVault111.esp=1 With the console open, click on one of them to select them and type into the console moveto player. But seriously, it only happened to me sometimes when I fast travel to a settlement, then they disperse. I've checked it out and they still listen to me when I assign them to do things and they still go to their beds and such but when I fast travel to the area again they're all just standing around once more. FOC_NCR_Armors_AWCKR.esp=0 Fixed an issue with the issue having issues with other issues. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Homemaker - Greenhouse and Bunker Disabler SKE.esp=1 I have the same issue, only worse. 1. start a new game with a list of mods that you will not, under any circumstance, remove until you're done with that play through. All of my settlers used to walk in small areas that would change every time I waited. combat_PA - AWKCR.esp=0 It doesn't matter which. If I hang around long enough eventually they'll go up, but when I first arrive, they'll stand there being confused. Targeting HUD Enhanced.esp=1 exotic_lights.esp=1 By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. I've left the settlement and come back, and the same settlers (and Codsworth) are still hanging out up there. Optional, but if you'll see your settlers placed in proximity of oberland tower, blame bethesda. If there are chairs nearby, they sit. XFlamerNozzles.esp=1 Only a few actually go to work. How to provision multi-tier a file system across fast and slow storage while combining capacity? McMillanCS5.esp=1 I work so hard making a really lovely settlement, and it's almsot ruined by the fact all my settlers just fucking stand somewhere and do nothing even if they're assigned to a task. Craftable Armor Size - Fix Material Requirements.esp=1 ARB.esp=0 Settlers standing around doing nothing at all. NAC.esm=1 There's gotta be SOME sort of AI fix after 4 and a 1/2 years (not that I'd be able to make it, I don't know shit about coding.) MoreOrLessXP-Misc.esp=1 GruffyddsSignsAndPosters.esp=1 create stairs and wait for them to get off or go to sleep. Quad_Accelerator.esp=0 The AI component of your people doing there daily chores is not very complex, its mostly auto done behind the scenes there just there for eye candy. EndorsCustomCombatArmor_ChromeSynths.esp=1 PortableRecycler.esp=1 Armorsmith Extended.esp=1 Activating it will cause all settlers to stop their work (without abandoning their assignments). dinoshelf_retex.esp=1 MoreFuckinMeat.esp=1 We use essential cookies to make this site work, and optional cookies to enhance your experience. Do the same for each NPC up there. Once I get to the mid 20s to over 30 settlers the just dont do anything. [FO4] - [Xbox] Any mod to fix settlers just standing around? They just are packed in one building. 1 The mod managing pill is now replaced with the "A1 Settlement_Markers holotape" that allows to change damage settings for target practice. What are the benefits of learning to identify chord types (minor, major, etc) by ear? MoreOrLessXP.esp=1 Yet Another Piper.2F1E.esp=1 EndorsCustomCombatArmor_AzarHair.esp=1 All trademarks are property of their respective owners in the US and other countries. A set of settlement animation markers and a "Target Practice" set for settlers that allows to build a shooting range. Can you assign named settlers to anything specific? they are planning a coup. VendorCaps_10k.esp=1 As the title says: My settlers are assigned to food, water and security. Googling has suggested a "spring cleaning" mod to remove the building entirely (it's the one that has the workshop in the driveway). CleanSettlement Beds.esp=1 create a structure besides the house that has the same elevation as the roof. perhaps just choose one settler as a test to begin with. ImprovedNuke.esp=1 XSoundandMusicMod.esp=1 Then send them back to sanctuary. Improved schedules, garden section ( flora decorations, snappable water, grass and dirt plots etc), several stone floors for swimming pools, a half foundation. Quad_Technetronic.esp=0 They really like hanging out of top of this roof apparently. Homemaker - Streetlights Use Passive Power SKE.esp=1 Abernathy Farm - Little Village BLUEPRINT for Transfer Settlement, BUNKER HILL revamped - Transfer Settlement Blueprint, Coastal Mansion - A Coastal Cottage Blueprint, Echo Lake Lumber Mill - Mansion and more stuff- BLUEPRINT for Transfer Settlement, Fallout 4 Coastal Cottage Little Mansion and Cottages, For the Minutemen - The Rise of Independence - A Sim Settlements 2 Addon, GLOWING SEA Ghoulification Cult - Transfer Settlement Blueprint, GREENTOP NURSERY hippie settlement - Transfer Settlement Blueprint, HANGMAN'S ALLEY Drifter Central - Transfer Settlement Blueprint, INSTITUTE RESEARCH FACILITY in the Glowing Sea - Transfer Settlement Blueprint, Modern House by a River - Transfer Settlement Blueprint, Murkwater construction site Little Village, National Park Visitor's Center Little Village, NUKA WORLD Daredevil Raider Race Track - Transfer Settlement Blueprint, Oberland Japanese-Style Station - Redevelopment, Red Rocket - Little Village BLUEPRINT for Transfer Settlement, Resident Evil Manor - Settlement Blueprint, SANCTUARY HILLS A Postwar Dream - Transfer Settlement Blueprint, Sanctuary medieval city Settlement Blueprint, SPECTACLE ISLAND Radstag Rider Colony - Transfer Settlement Blueprint, StarLight Drive In Trading Center Settlement Blueprint, TENPINES BLUFF Fort Lamplight - Transfer Settlement Blueprint, The Bungalow at the End of the (Nuka-)World, THE SLOG restored - Transfer Settlement Blueprint, Transfer Settlement Blueprint - Spectacle Command, UNDRCVR Midnight Refuge at Hangman's Alley, UNDRCVR Midnight Refuge at Taffington Boathouse, UNDRCVR MODestly Settled Plans January '23, Vanguard's VIS-G and AWKCR Patches (and Menu patches too), Plants, water effects and other decoration (highly recommended). Invisible_Guard_Marker-SKE.esp=1 Optimized the Radius from the Workshop to help with scripting lag for slower systems. Not even assign them to anything. ImmersiveScrapping.esp=1 Auto installation of the menu. I am more than 6 real life days into my save and pretty much did everything wrong about what you described. All rights reserved. Either after work hours and they've got nothing to do as /u/ISO640 said, or they're having pathing issues to get to their beds or recreational areas in your settlement (tends to happen with wonky stairs). The best answers are voted up and rise to the top, Not the answer you're looking for? RealisticConstructionRecipes-Turrets.esp=1 AutomatronUnlocked.esp=1 CleanSettlement.esp=1 M16.esp=0 You currently have javascript disabled. This is the mod that has the grass / dirt pieces to plant on. Espaol - Latinoamrica (Spanish - Latin America). Tougher Vertibirds.esp=1 FUKN BELL WORKS. LooksMenu.esp=1 It saves resources. AES_Renovated Furniture.esp=1 Yona_Weapon_DefenseGun.esp=0 and a little rest will fix the problem. Scouter_V1.1_by_Ruddy88.esp=1 happy time, They're organizing. More often than not one settler stoping in the middle of a path will bork everyone elses pathway as well. P99.esp=0 MirelurkQueenVariants2.esp=1 Changed the mod Dependency on the Vault-Tec Workshop. No longer a requirement. At least you have not had a cow stuck in a doorway. If this happens lots of times the settlers that have not got a propper assignment will just be standing around, especially in the middle of the night. TNR Shoulder Lamp.esp=0 ValdacilsItemSorting-00-ValsPicks-NoDLCVersion-VanillaWeight.esp=1 Crafting Workbenches - Ammo Special.esp=1 Every place. The only ones I have seen doing weird stuff is in Sanctuary but I rarely go there anymore. CapStorage.esp=1 HSK6 (H61329) Q.69 about "" vs. "": How can we conclude the correct answer is 3.? Hello. tcu2.esp=1 if you've got a ton of settlers and other things like turrets, water pumps and so on - all these things have to be scripted and the engine will grind to a halt. Place a roof over it and add a tv and sofa in front of the tv. Settlers standing around doing nothing at all. Copyright 2023 Robin Scott. Can we get a mod that fixes the path for settlers? SettlementKeywords.esm=1 I've been doing this for years BTW. The screenshot is the exact location of where I've propped the ladder, but they're just ignoring it. They will go there on their own before the end of the day. MGSOutfit.esp=0 Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Quieter Settlements - Wasteland Workshop.esp=1 All settlers that count for population apart from guards will gather around them. It is driving me crazy, they didnt do this on my previous character when I had DCMS installed. Maybe try that. ArtilleryDbl.esp=0 CROSS_CosmeticFramework.esm=1 It also helped when my settlers at one of the other farms decided to run off and hide on. dinoshelf.esp=1 happened to me. Don't activate him, let him start the conversation. MillersBeret_noAEC.esp=0 The problem is, at night, ALL of them just stand around like idiots doing NOTHING. If it's after "work" hours and you have no bar, they'll do this. I thought there was a possibility it was because of the mods, but it sounds to me like a normal thing. RobotFaceLightColors.esp=1 I'm open to console commands, but I'm trying to finish my first play through "vanilla" before installing any mods. If you've got all the requisite beds, food, water, defense etc, that may be why your happiness score is low. cartman1975_warehouse.esp=1 They DO the task, but only technically, not cosmetically.I'm sad. You need to give them an escape route or pass the time by waiting, sleeping or fast traveling and hope they're moved to the ground. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. SurvivalOptions.esp=0 ArtilleryFlare.esp=0 How many settlers can be assigned to a single settlement resource? workShopDashButton.esp=1 Added 2 raid alarm speakers (misc section) and universal guard mat (furniture section). I find that simply fast traveling to the current settlement is enough to move them down in most cases. Fixed an issue with the issue having issues with other issues. Is this a glitch and is there a way to fix it? Staircase always worked for me, but I found the trick was to place it then go sleep or wait an hour. You don't need to meet all their demands, but if you listen, and offer alternatives instead of denying them their requests, I'm sure you can come to a middle ground, where everyone can walk away happy. ManufacturingExtended.esp=1 Cute Rylee.esp=1 XWildConversions.esp=1 So now there is a new issue of the issue. Im having an issue with my settlers just standing around doing nothing. BetterSettlers.esp=1 I already have a drink stand. AutomatronWheelLegs.esp=1 DP_CaravanShotgun.esp=1 So broken. Crafting Workbench.esp=1 The speakers are used to mark a safe place to stay during an attack. Snap'n Build.esm=1 CustomKellogg.esp=0 LightsaberMod.esp=0 For a better experience, please enable JavaScript in your browser before proceeding. . And, I KNOW it is VANILLA. 2. 1. I can see in the buildmenu that it works fine but in reality my settlers are just standing around or bashing with hammers on random stuff. AutomatronSecuritron.esp=1 Feb 23, 2020. When I follow these two guidelines, my settlers work perfectly. XBetterRobotLoot.esp=1 Im trying to make a massive main base with many people but this bug really discouraged me. OTs-02 Kiparis.esp=0 No sleeping, no work, just nothing. Try send them to a different settlement. PIP-Pad.esp=1 I've gotten to the point where I will remove the beacon from a settlement so new settlers are less likely to straggle into town. Once I get to the mid 20s to over 30 settlers the just dont do anything. Don't mind about the super mutant standing in the corner. Assign each settler to any of those. P220.esp=1 Can someone please tell me what is written on this score? Can I ask for a refund or credit next year? FunctionalDisplays.esp=1 DeadlierDeathclaws.esp=0 PackBrahminsToEyebots_ALL.esp=1

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