[70][71], 2000 first-person shooter video game based on the Star Trek series, "SIX CLASSIC STAR TREK GAMES NOW AVAILABLE ON THE GOG.COM STORE", "In video-game wars, Raven is the victor", "So Many Activision Game Screens They Won't Fit On One Page", "Star Trek: Voyager Elite Force v1.2 Patch", "Star Trek: The Activision Years and the Making of, "The Best And Worst In Star Trek Video Games", "The Absolute Best & Worst Star Trek Video Games", Starfleet Academy - Starship Bridge Simulator, https://en.wikipedia.org/w/index.php?title=Star_Trek:_Voyager__Elite_Force&oldid=1095959515, Video games developed in the United States, Video games featuring protagonists of selectable gender, Star Trek video games using television cast members, Pages containing links to subscription-only content, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 1 July 2022, at 12:29. Elite Force was a critical success, and is often praised as the first truly successful Star Trek video game, able to appeal to people who were not Star Trek fans. star raven voyager trek elite force software postmortem gamasutra The oldest, largest and most accurate video game database covering over 280 platforms from 1950 to date! [15] Most character development, such as Munro's growing relationship with Murphy, takes place between missions, when the player has the chance to explore areas of the ship and interact with the crew. [39][40] While the pack was considered to maintain its predecessor's production values, it was thought to lack the focus and breadth of the original game. [2] GameSpy closed its review by putting Elite Force as one of the year's best first-person shooters, and "almost certainly the best Star Trek game period, a franchise infamous for its string of bad titles". The Hazard Team succeeds, but the Borg double-cross them in much the same manner as in "Scorpion, Part II". 53854.7 (2376) As player characters are killed, they sit out the remainder of the round until only one player is left alive. [51] Several reviews suggested that Majesco had simply not put effort into the port,[58] resulting in a level of quality behind that which was expected of PlayStation 2 games at the time. The "action hero" mode gives one player more weapons, health, and overall power than every other player, but when an opposing player kills this player they take these advantages. Due to the lack of online support for the PlayStation 2, the port only allows for four players to compete in a multiplayer game. The standard "deathmatch" game mode involves each player moving around a level, collecting weaponry and killing the other players, with the first to reach a particular number of kills, winning. Referred to as a "holomatch", the multiplayer is themed as though it were a holodeck experience. The game is focused on story-driven combat within a 3D environment, with all activity viewed as if from the eyes of the game's protagonist. [21] In the months following the E3 convention, the biographies of several of the game's key characters were released as promotional material. Munro disobeys orders to ensure the Vohrsoth cannot recreate the Forge and kills the Vohrsoth commander. Elite Force was later ported to the PlayStation 2 console by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001. The graphic novel was released in July 2000 as part of a Star Trek: Voyager graphic novel series produced by Wildstorm, written by British comic book authors Dan Abnett and Andy Lanning. Through the Etherians, Voyager learns of an energy field being projected by a gigantic space station, the Forge, which is draining power and preventing repairs from being completed. [3] However, many reviewers felt that the game's single-player campaign was too short,[3][50] while others felt the game's closing levels were disappointing. Infiltrating the base, Munro and his team locate samples of isodesium and prepare to set up pattern enhancers to beam out, only to have the Borg beam in, abduct Lieutenant Foster and the isodesium, and beam out. [35] In addition, five new multiplayer modes were introduced. [42] Despite its underperformance, James Hoyle of Den of Geek summarized Elite Force's sales as "good". [3][4], The player is usually accompanied by one or more friendly non-player characters, who will follow the player and provide assistance in combat against enemies. The Borg differ from this in that, instead of using squad tactics, they eventually adapt their personal energy shields to most of the player's weapons, slowly rendering the player's attacks useless as they advance. Back on Voyager, a vessel approaches from the Forge, the structure at the center of the graveyard emitting the dampening field. Stardate: "[54], Elite Force's attention to immersing the player within the Star Trek universe was praised as one of the stronger points of the game; GamePro suggested that even people who were not fans of the franchise "will marvel at the amount of detail in the ships and characters", further praising the game's "faithful" recreation of key sets of the USS Voyager in the TV series. Star Trek: Voyager - Elite Force The player interacts with several races from the series, such as the Borg, Hirogen and Malon, as well as new species created solely for the game.[10]. [1], An example of the first-person shooter genre, Elite Force is based on gameplay conventions shared by multiple other games. [35] Two new combat campaigns are added, integrated as holodeck programs; the first revolves around Tom Paris' black-and-white Captain Proton hobby, while the second is based around an infiltration mission into a Klingon base. [10] Over fifty in-game cut scenes were produced for Elite Force, in addition to computer-generated cinematics. [4] Next Generation stated that "Raven's made the already impressive graphics code crackle with excellent textures, gorgeous lighting effects, and heavy usage of the engine's curvy nature to create pulsing, organic alien levels. The weapons vary in power, ammunition consumption and effectiveness in given situations. picard In addition, Elite Force was recipient to several Editor's Choice commendations from individual publications.

[30] The PlayStation 2 version of the game includes most of the same content as the computer version of the game, albeit that the game's graphics were simplified slightly for the console. Capture the flag involves two teams of players attempting to retrieve a flag within the other team's base and returning it to their own to score. There is a funeral service for everyone who died (which we don't see), and Tuvok even states why he chose Munro as a member of the Hazard Team. [67] The game was the last Star Trek title to be developed under Activision's supervision, following a dispute with Star Trek licensing holder Viacom,[68] and was produced by Ritual Entertainment. A 2009 Kotaku list put Elite Force as one of the top three Star Trek games,[60] Den of Geek ranked Elite Force as one of the top four Star Trek games in 2016,[61] while Tom's Guide ranked it among the top ten Star Trek games in 2016,[62] and PC Gamer noted Elite Force among the best Star Trek games in 2017. The game was one of six Star Trek titles re-released on GoG.com in celebration of the franchise's 55th anniversary in September 2021. Elite Force was one of several Star Trek games announced after Activision secured the license to Star Trek video games from Viacom in 1998. With Viacom leaving the video game industry, Activision's licensing agreement allowed the publisher to hold the rights to Star Trek video games for ten years. polygon elite

Note: There is an optional tutorial level where Tuvok guides Munro (and the player controlling him/her) through the basics of the game. B'Elanna Torres discovers isodesium, a rare isotope, could be used to counter the effects of the power drain long enough to effect repairs and warp out. Want to try your hand at a new screenshot guessing game? Voyager and other active ships in the area are freed, and Munro is promoted to lieutenant. [2], Elite Force includes an arsenal of Star Trekthemed weapons, such as phasers and disruptors. Missions have different objectives, from retrieving a particular item and accessing computer systems, escorting a friendly character through hostile territory, or destroying vital ship and station components. Voyager is consequently swarmed by crab-like aliens intent on carrying off crew and cargo, although the crew manages to eliminate these aliens. Comprising "Renewal", "Union", "Departure", "The Visit", "Conflicting Views", "Disorder", "Infiltration", and "The Hunter". [57] Other reviewers were equally impressed; IGN described the graphics as "fantastic"[3] while GameSpy commented that "in each environment it's obvious that the artists were limited only by their imaginations". You've finally got something to be proud of". Trying to cut primary power, the "Captain" of the vessel appears to Munro and begs them not to do so, as his crew in hibernation would die. [4] Likewise, PC Gamer UK commended the game as "the best Star Trek game ever, and a first-rate FPS in its own right". [38] With ratings of 59 percent and 62 percent on the aggregator sites GameRankings and Metacritic, respectively, the expansion did not enjoy the critical acclaim of the original material. voyager trek elite force star expansion pack [59], Since its release, Elite Force has often featured in retrospective lists comparing it with other Star Trek games. launchbox Aspyr Media was responsible for porting the game to the Mac OS platform. Genre(s): Munro disobeys direct orders to eliminate the Vohrsoth personally. voyager trek elite force star launchbox When the game was first released, Jeri Ryan wasn't available to do the voice-overs, and a sound-alike was used. After unsuccessfully attempting to hack into a Borg control panel, Munro uses his phaser rifle to destroy it, causing an explosion that envelops the area ending the holodeck simulation. The "disintegration" mode gives every player a slow firing semi-automatic phaser rifle that will kill and vaporize an opposing player in one shot, thus requiring shots to be carefully aimed to ensure they hit. Comprising "Condition", "Unavoidable Delays", "Hazard Duty", and "Defense". [29] Whereas the original version of Elite Force had been published by Activision and developed by Raven Software, the PlayStation 2 version was published by Majesco Entertainment and developed by their in-house studio, Pipe Dream Interactive. [67] Most of the core Hazard Team characters return in Elite Force II, this time set on the USS Enterprise-E following the events of the tenth film, Star Trek: Nemesis. It soon becomes a mission to destroy the Forge itself when the Vohrsoth, the creature controlling the Forge, reveals its plan to overrun the galaxy using the DNA of the crews trapped in the graveyard to create a massive army of "perfect warriors". [13][14] Munro is the second in command of an elite security force, the Hazard Team, a special unit created by Tuvok. Character Feature: Actual person's looks and voice, Console Generation Exclusives: PlayStation 2, Games with downloadable official map/level editors, Games with officially released source code. [41] According to author Erik Bethke, Activision had anticipated sales between 700,000 and 1 million units in the game's first 12 months. [8] The stardate of 53854.7 given in the game places Elite Force in the latter parts of the sixth season of Star Trek: Voyager, in the year 2376. Comprising "Fallout", "Proving Ground", "Information", "Covenant", and "Infestation". [4] Game Revolution commented that the multiplayer felt more refined than that in Quake III and innovative in its attempt to mimic a holodeck,[50] and while Eurogamer agreed with the latter, criticisms were directed towards the gameplay seeming "very slow and unexciting". Rating(s): voyager An expansion pack to the computer version of Elite Force was announced by Activision in February 2001. voyager trek elite force pc pack star game double special confirmation eligible tracking delivery [49], There was a consensus amongst reviewers that Elite Force was the first truly successful Star Trek game, standing out from past titles deemed to be mediocre in quality and design. The final game mode, called "specialties," adds a class-based mode for team deathmatch and capture the flag modes, giving players the option to choose from one of six combat roles, such as a sniper, medic or infiltrator, each with different weapons, speeds and abilities.

Munro reports to Lieutenant Les Foster, the team's commanding officer. Developed by Raven Software, a company whose past projects included the first-person shooters Heretic and Soldier of Fortune, Elite Force was developed using technology created by id Software.

[63] In 2020, Screen Rant ranked it the third best Star Trek game. [18] Elite Force was one of several Star Trek games announced shortly afterward.

A sequel developed by Ritual Entertainment, Star Trek: Elite Force II, was published in 2003. Players can compete against other players in local area network and Internet games, or play against bots, opponents that use the game's artificial intelligence. The Elite Force graphic novel focuses on a limited number of the Hazard Team, and does not expand on the plot points created by the Etherians and the scavengers in the game, instead using the Borg to fill in these roles. eligible confirmation tracking delivery Raven continued to support the game post-release, with the addition of patches and bonus content for the game's multiplayer mode. gamerevolution The Security Red-shirts that don't die and actually kick your ass! Everyone except him laughs when the captain asks if that was his pride she detected and he responded "Surely, Captain, there is no cause to insult me.".

Platform(s): April 2001 (Issue #201) Best Opening Scene of the Year, 2000 Special Award for Best Use of a Franchise, Issue 01/2001 - Best Star Trek Game in 2000. ActivisionMajesco Entertainment (PS2) There are various levels in the game, each level made up of various sections or sub-levels. The series follows the adventures of the Starfleet vessel USS Voyager, which is stranded by an enigmatic alien power in the Delta Quadrant of the Milky Way galaxy. [41][42] According to PC Data, which tracked computer game sales in the United States, the game sold 64,725 copies and earned $2,933,204 in gross revenue by the end of 2000. Munro prompts the captain to counterattack, in order to destroy the dampening field projected by the station. The game was initially released on September 20, 2000 for Windows and Mac OS PCs. [19] During late 1999 and early 2000, Raven revealed several screenshots and discussed the premise of the game, with Activision setting a release date for the second quarter of 2000.

[55], Although the original PC version of Elite Force gained critical acclaim, the 2001 PlayStation 2 port received a more negative reception. [9] Significant parts of the game are set on Voyager itself, although much of the game takes place on away missions to other ships and space stations.